- MEN OF WAR ASSAULT SQUAD 1 REDUCED CAPTRUE POINTS PLUS
- MEN OF WAR ASSAULT SQUAD 1 REDUCED CAPTRUE POINTS FREE
I don't think you should have more than one in your army, maybe none.ġ2) Archers and Crossbowmen are both useful. But their range 3 attack is good in bottleneck situations. They are slow and fragile, and they can't be upgraded like Archers->Royal Archers or Crossbow->Arquebis. Archers also end up with respectable defence standing in forest squares.ġ1) I'm still uncertain of the value of artillery. Either you need a Light Infantryman who specialises in forest combat, or else make sure you have enough missile/magic/skirmish capability to soften up forest enemies so that your regular troops can finish them off. Other excellent skills include Ralin Boots, Segmented Movement, Attack Leaders, Shadow of the Vulture, Pathfinder, Hills Archer and Forced March.ġ0) The enemy often deploy archers and skirmishers in the (plentiful) forest, which the Human army is not good at fighting in. Make them a priority whenever you see them. Wipe out each group of enemy troops in one hit, and use any remaining movement to position yourself to assault the next group next turn.ĩ) The skills Slayer, Armor Piercing and Ford Seekers are the best skills in the game. Exploiting this is the key to winning battles with few casualties (and therefore the key to collecting Gold victories). (note Segmented Movement is very useful for rearranging your defensive formation just before you end turn).Ĩ) The AI usually won't attack unless they, or a neighbouring ally unit, can see one of your men. Your priority when attacking is usually to cause maximum damage to the enemy, which makes it difficult to keep your army in the well ordered defensive formation needed to use defensive archers. There are rare large battles where you can't wipe the enemy out in one turn, but even then the AI is quite good at avoiding archer fire. Most successful assaults rely on massive force wiping out all dangerous enemies in one turn. If you are about to complete a Gold victory a couple of turns early, delay your victory and use up any remaining skills for exp and use the time to hunt down any enemy stragglers.ħ) The Archer/Crossbowmen's ability to provide covering fire on defence is not as useful as it appears on paper. Take notice of other stackable bonuses like Shadow of the Vulture, Derrick Pfiels skills and Ranger Harassment.Ħ) If your unit cannot attack this turn, use a special ability like Defensive Stance or a magic item to get experience points. For example two neighbouring halberdiers with the Attack Leaders skill will give +2 Defence and +2 Attack to neighbouring units. Units that do lots of damage will often rout enemies regardless, or kill them outright.ĥ) Support bonuses/penalties all stack. Also rangers provide some forest fighting ability which is a weakness of many Human armies.Ĥ) Cause Fear is most useful on units that don't do alot of damage (eg Rangers). You can use segmented movement to make all your units move fast in one turn. Elite rangers get the excellent Pathfinder skill which is great for moving your army fast for gold victories. Their harassment ability is good for softening up a tough opponent before you attack, and its even better with the cause fear skill. If you want to improve your city assaulting capability then you are better off with units that provide support bonuses (Scouts and Halberdiers), or can soften up the enemy (any missile or skirmish troops) before you attack with your heroes.ģ) Scouts/Rangers are awesome. The Swordsmen's urban combat bonus looks good (because cities are tough to crack), but in practice its your heroes that will be doing the tough city assaults, not your troops. The Swordsmen have armor, which is nice, but overall I wouldn't field any Swordsmen if I played through again.
MEN OF WAR ASSAULT SQUAD 1 REDUCED CAPTRUE POINTS PLUS
Plus they get much better skills as they level up (attack leaders, forced march, heavy halberds). Halberdiers start with armor piercing and give a (stackable) defensive bonus to all nearby troops. But in practice I found Halberdiers to be better. In that mission I think its better to go for the Silver victory so that you can kill all the enemies and scoop up all the experience, artifacts and gold.Ģ) On paper it looks like Swordsmen/Foot Knights are better than Halberdiers/Royal Guards.
MEN OF WAR ASSAULT SQUAD 1 REDUCED CAPTRUE POINTS FREE
Thats the mission where you start in a camp in the middle of the map and have to free the king from a city. The exception is the mission "Plains of Leranse".
I don't claim to be an expert, but theres not much help around for this game so I figure any additional discussion helps.ġ) You can generally get Gold victory (normal difficulty) on every level and still clear the map of every enemy and capture every town. So heres my thoughts after completing the Human campaign.
But Fantasy Wars is a great game with very little online support (at least in english).